5: Common Design Patterns in Cocoa Development

Cavewoman Debugging Episode 5 - Common Design Patterns in iOS Development

Listen now!

Show notes:

Design Patterns: Elements of Reusable Object-Oriented Software, by Erich Gamma (Author), Richard Helm (Author), Ralph Johnson (Author), John Vlissides (Author)

Cocoa Design Patterns, by Erik Buck (Author), Donald Yacktman (Author)

Brief Description of Design Patterns from Apple

Model-View-Controller from Apple

Thread-safe singleton implementation


I talked so much in the podcast about design patterns that I completely forgot to do my picks for the week! Unfortunately, I’ve been too busy with coding and volunteer work to try out new games, but I have finally moved on to the third Discworld book! For music, anything that gets me up and moving, so I’m choosing the song most recently added to my “Songs to get me moving” playlist. Games, still addicted to SongPop!

My picks for the Week
Book - Equal Rites (Discworld) by Terry Pratchett

Music - “Shut Up and Dance” by WALK THE MOON

Games - SongPop - User name ne.ribbon if you want to challenge me!

Comments, questions, ideas for future topics? Email cavewoman@littlepotatosoftware.com
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